﻿using System;

namespace _13AI状态类
{
    class Program
    {
        static void Main(string[] args)
        {
            //Console.WriteLine("Hello World!");
            Monster npc = new Monster("地精士兵A");
            npc.AIRequest();
            npc.IsLookPlayer = true;    //看到玩家
            npc.ToPlayerDistance = 1.9f;
            npc.AIRequest();
        }
    }
}
